The problem
Building a game with AI requires the core loop, art, scene, sprites, and UI to work as one system rather than a collection of app cards and pasted assets.
A casual mobile game where Mochi travels across Thailand, earns coins, upgrades local collectibles, and playfully attacks other players' towns.
v0.1.0-dev · Mobile / Flutter

Read the core loop, current status, asset challenges and the path toward a test build.
Read the project announcement →Building a game with AI requires the core loop, art, scene, sprites, and UI to work as one system rather than a collection of app cards and pasted assets.
Use one primary background, four stage objects, a reusable character sprite, and a UI overlay so Build and Attack can share the same scene and expand to new locations.
The Home prototype is playable and Spin is in testing. Build, Attack, Map, and the asset pipeline are being revised around the loop play → earn coins → upgrade → attack → travel onward.
Playable Home prototype
Spin includes Idle, Spinning, and Reward states
Attack is being redesigned around a controlled scene and object system
Build and Level concepts are defined
No public download is available yet